var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(9402301, 1, -372, 105, 1);
            cm.spawnMobLimit(9402310, 1, -200, 105, 1);
            cm.playerMessage(-1, "消灭跟在侦察兵后边的暴走怪");
            cm.addPopupSay(9400582, 3000, "#face0#艾伊纳尔，不要慌！", "", 0);
            cm.addPopupSay(9400582, 3000, "#face0#只记住这两点！格挡！刺！", "", 0);
            cm.addPopupSay(9400602, 3000, "#face1#呃！哈啊… 没玩没了啊，如果攻击开始了… 肯定比现在还有更多怪物… ", "", 0);
            cm.addPopupSay(9400582, 3000, "#face0#… 这么快就累了？加把劲！", "", 0);
            cm.dispose();
            cm.forceJoinEvent("莫奈德_地图_Act3.11_最后的野战")
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};